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1. Sticky:Dev blog: Fleet interface and other improvements in Retribution 1.1 - in EVE Information Portal [original thread]
CCP Explorer wrote: Hashi Lebwohl wrote: Similar to the green highlight for youself in fleet could you help Wing and fleet commanders identify those individuals in the wing/fleet that have leadership 5 - say highlight them in blue. This woul...
- by Serina Tsukaya - at 2013.02.18 18:04:00
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2. So does anyone have ideas on how to reballance drones??? - in Assembly Hall [original thread]
The lock time should be looked at, and perhaps the tracking aswell, but for frigs to be effective at killing the larger drones isn't a large surprise at all. Can I also point out the fact that when the drones use their microwarp drives, their si...
- by Serina Tsukaya - at 2013.01.28 13:31:00
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3. [Proposal] Player-owned stations, problem and solution - in Assembly Hall [original thread]
I'm fine with changing poses in a way that allows us to use them as stations, and replace station functionality. Allowing it to be a ship however, can be considered a troll. the amount of rights managements to do this sort of thing would be mind b...
- by Serina Tsukaya - at 2013.01.28 13:13:00
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4. [PROPOSAL] Support Tug-class Vessel - in Assembly Hall [original thread]
What purpose exactly does this serve...? How much do those rigs really cost? If you made such a ship, it's step quite a bit into the region of the carrier, which has one of it's roles to be a ship transport in low/null. All you need to do, Is allo...
- by Serina Tsukaya - at 2013.01.28 13:09:00
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5. [Proposal] - Bombs in low-sec - in Assembly Hall [original thread]
Katran Luftschreck wrote: Ok how about this: Can't aim bombs at anything within 10km of a Gate or NPC station, but everywhere else bombs would be kosher? Tell me where else the bombs would then be used? There's little point in being able to ...
- by Serina Tsukaya - at 2013.01.28 13:01:00
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6. CCP, I think today's events should be clear about this - in EVE General Discussion [original thread]
I believe however, as many have pointed out, that they should look into being able to freeze nodes, and move them onto a reinforced node. Many have pointed out issues that may arise, like people not being allowed to get into the system whilst this...
- by Serina Tsukaya - at 2013.01.28 11:55:00
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7. Just a quickie on SOV mechanics! - in Player Features and Ideas Discussion [original thread]
Activity shouldn't be a metric used to measure whether or not you should continue to hold a system. Make it instead, faster, with tug of war mechanics. Drop and Sbu, defend it, wait a timer, and start capping.. yes CAPPING as in point capturing pl...
- by Serina Tsukaya - at 2013.01.25 11:19:00
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8. Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) - in Player Features and Ideas Discussion [original thread]
Don't want to be rude.. but wouldn't this simply become too big of a feature that doesn't center enough around shooting things in space? Sure, the Pi system should be refined, and I enjoy the idea of having to set up defenses and such, but in my h...
- by Serina Tsukaya - at 2013.01.25 11:07:00
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9. Buffet Mining - in Player Features and Ideas Discussion [original thread]
Replace astroid belts with planet belts, make it so that you need to scout out and find good patches of minerals. instead of rats randomly jumping into the fields, have them do partrols in the planet belts instead.
- by Serina Tsukaya - at 2013.01.25 10:12:00
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10. New tech 2 battleship idea, anti-capital - in Player Features and Ideas Discussion [original thread]
Why not just allow the current bombers we have to fit a single specialy designed Citadel torp launcher, can fit one torpedo, has an x minute reuse time. Gives a tactical decision: do you go for bombs for subcaps (or screw around with caps with voi...
- by Serina Tsukaya - at 2013.01.25 10:09:00
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11. The Milkmen - Or How I Stopped Wearing Pants in Fleets (And So Can You!) - in Alliance and Corporation Recruitment Center [original thread]
Kylie Iliad wrote: Baine Reynolds wrote: "But it's really cold and pants keep me warm..." Wear really nice boxers then. Also, I fit my Myrmidon with lasers. Thoraxs aren't nearly as cool as myrms. Wait until you see my Tracking Disrupt...
- by Serina Tsukaya - at 2013.01.21 20:11:00
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12. Can we get a ship to bridge between indy's and freighters please - in Ships and Modules [original thread]
There's also the issue of the large gap in price from the t1 industrial ships to the freighters, having something reasonable cost wise in the middle wouldn't be too bad of an idea.
- by Serina Tsukaya - at 2012.08.08 16:48:00
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13. Mining Barges Redux - in Ships and Modules [original thread]
Roles will most likely remain the same, unless ccp goes CCP again and Forgets what T2 stands for, Specialization. Lower prices for combat ships may be good for the combat pilot in the short term, but it wouldn't be in the long term, as prices woul...
- by Serina Tsukaya - at 2012.06.25 17:53:00
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14. The clone upgrade cost has to go! - in Jita Park Speakers Corner [original thread]
Quote: Idiot idea what i expected from you. Why you not suggested, better if someone reached +100m SP delete his character because the clone prices is too high ??? Why should be train other pilot when someone trained 9 years ago a nice characte...
- by Serina Tsukaya - at 2012.06.25 17:38:00
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15. CSM7 Summit Topic: Null Sec - in Jita Park Speakers Corner [original thread]
Soooo reduce the amount of reinforce timers to the one on the tcu only?
- by Serina Tsukaya - at 2012.06.14 23:37:00
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16. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
I'm just saying that that's what their designed intention was. Rigs should be fixed so that subsystems can be swapped whilst the ship is still assembled. Their cost should also be reduced if they are to assume their intended role. A major part of ...
- by Serina Tsukaya - at 2012.06.14 23:35:00
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17. Mining Barges Redux - in Ships and Modules [original thread]
First of all, the skiff is good for the thing it's supposed to do: Mine mercoxit. With these changes it'll simply be able to do so without giving two damns about anything shooting at it. The biggest gain from this will be the skill requirements to...
- by Serina Tsukaya - at 2012.06.14 23:13:00
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18. Why are "generalized" t3's betters at "Specialization" C... - in Ships and Modules [original thread]
I feel that someone is forgetting that the purpose of t3 ships was for them to be a lot more versatile than t2, but overall worse than t2 in regards to specific tasks, at least that's what ccp INTENDED it to be. Instead, they gave us ships that ca...
- by Serina Tsukaya - at 2012.06.14 22:11:00
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19. CSM7 Summit Topic: Null Sec - in Jita Park Speakers Corner [original thread]
On the account of force projection: Make a device that lasts for say, ten minutes, a full cyno cycle, that denies the activation of any cyno fields in the system. But, the device can be destroyed, and you can't put another one up for the remainin...
- by Serina Tsukaya - at 2012.06.14 20:27:00
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20. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fig... - in Player Features and Ideas Discussion [original thread]
I have an even better idea! First, they're already making most of the miners more beefy with the balance changes, but that's beside the point: Increase the Ehp of the mining barges, but also increase the delay for Concord to appear on grid. That ...
- by Serina Tsukaya - at 2012.06.14 19:58:00
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